
Do you agree that "KB+M > controller" actually includes the "KB" part, or is it really just "Mouse > RS" with the "KB/LS" part being baggage?Īnd yes, this is obviously for shooters, in general. In summary, I wonder if anyone else shares my frustrations here, or has found other games/input devices that do a good job bridging this divide. I enjoyed the game overall, but I especially enjoyed FINALLY being able to play a shooter where you have fine control over BOTH movement and aiming, not forced to trade off in the way that the controller/KB+M divide normally forces you to. Here, you had point and click shooting controls (albeit worse than a mouse, but still very responsive) paired with fully analog movement controls. This was a FPS where you used the Wiimote + Nunchuk to control Samus. One of the games that best highlighted the uncharted possibilities in this space for me was Metroid Prime 3 on the Wii. On KB, you have to move full speed until you're close, then start tapping the controls and hope you don't tap too long, inputting a "walk forward full speed" that kills you. On a controller, you can approach a cliff at full speed, then rein it in, slow down, then slow to a crawl as you get the the edge, ensuring you are very close, without going over. In a lot of shooters, I find navigating near edges/cliffs very treacherous with KB+M compared to with a controller. But on PC it was VERY easy to tell who was human, due to moving along cardinal directions, and only at full or slow walk speed, nothing in between. With a controller, you have very fine control over your movement, allowing you to mimic the exact speed and angle of NPC movement patterns. Playing Assassin's Creed multiplayer, you have to outsmart other players by pretending to be an NPC. With M+KB, you have to bind (default mousewheel) buttons to toggle between "slow, medium, and fast" walk speeds. Playing some of the Splinter Cell games with a controller gives you full control over your movement speed, and therefore the sound you create, and therefore your actual stealth. I can distinctly remember playing certain games on PC and preferring a controller for this reason:

Thus the "mouse and keyboard > controller" concept was formed.īut what's always bothered me was the "keyboard" part of "mouse and keyboard." As a PC and console gamer for most of my life, I definitely found aiming with a mouse to be better, but have frequently been frustrated with the digital-input of WASD for many, many games.

It seems that, from a purely objective standpoint, most people understand/agree that, when it comes to shooting-based games, aiming with a mouse is faster, more accurate, and more responsive than aiming with an analog stick.

We've seen the discussions and debates for years: Controller versus Mouse and Keyboard.
